Garjammal Empires and Puzzles Hero - Season 4 Voyagers of the Underwild

Garjammal is another green sniper hero from Season 4 Voyagers of the Underwild, in Empires & Puzzles. At fast mana speed, Garjammal provides a powerful punch, combined with a nice self-healing secondary effect. Her base attack stat is very high. Not quite as high as that of Phileas Fogg, who is the other fast green sniper from Season 4. Although they provide nice secondary effects, I view them as almost interchangable with one another and with other fast mana snipers in the game. So if you manage to pull Garjammal great, congratulations! But, don't feel bad if you never get her, and know you can achieve similar results with the likes of Lianna, Fogg, Kingston, and so on.
On defense, Garjammal would best be positioned on wing, in a sniper position, but because her base attack and defense stats are good, she also could work well on flank. 

Against titans, this hero can fill a high attack stat slot. The self-healing secondary effect is not all that helpful in scoring points, but will help her to stay alive longer.
Garjammal Hero Card Empires & Puzzles

Garjammal Stats:

Attack Defense Health
791 774 1349
  • Power: 807
  • Mana speed: Fast
  • Class: Barbarian
  • Element: Green / Nature
  • Legendary - 5*
  • Family: Underwild

Garjammal Special Skill: Flail of Destruction

  • Deals 430% damage to the target.
  • The caster regenerates 675 HP over 3 turns. The effect's duration is reset if the caster is hit with direct damage from a special skill.
  • Ability: Decrease Ailment Duration – Duration of the first 3 status ailments this hero receives from Special Skills is decreased by 1 turn.

Garjammal Ranking / Grading:

  • Attack: A
  • Overall Defense: A
    • Tank: B+
    • Flank: A
    • Wing: A
  • Titans: B+
  • Raid Tournaments:
    • Rush: A
    • Buff Booster: A
    • Bloody Battle: A+

Overall Garjammal Rating: A

Garjamal is a nice, solid fast sniper, but does not bring anything powerful other than of course the powerful punch. In the current meta to move up to an A+ I am looking for something outstanding and powerful that changes the nature of a raid, defense or titan hit. This is why I have positioned this decent sniper as an A, and would even consider decreasing to an A- if I take the single-hit snipers down  a little. Do you think that single hit snipers like Garjammal should be downgraded slightly in the current meta? 

Comments

Unknown said…
I would consider her an A+ as a Wing or Flank, the way her self heal resets and her innate decrease to debuff durations will make her a bit harder to kill, and therefore a bit more likely to get off another snipe, frankly if she was a Monk/Rogue/Fighter, the class effect would probably make her an A+ overall to me
Kambala said…
@Telly: I don't think there will ever be a reason to take single target, fast snipers like Garjy (that's what her friends call her) down below an A, simply because the attack strategy of bringing (at least) two good snipers will always be effective. If you bring along Liana and Garjammarama (another pet name used in her inner circle), you can fire them both at once and practically any target will be toast. A good bench requires some single target sniping, so they will always be A because they fit any situation.

But the gap between A and A+ is quite large, and I think that's where Garjimbo (she just really loves nicknames) falls short. There's nothing here that really distinguishes her from the pack, and I don't see using her over any other green sniper to take down some of the best defense metas in the game. If I were facing a strong Krampus team, I'd much rather have P.Fogg than G.jammy (as they're called whenever they face off in a rap battle). However, if I only had Garjilla (last one, I swear), I'd bring her and not regret it.